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Blood sweat pixels
Blood sweat pixels





blood sweat pixels blood sweat pixels

Being able to educate the community is really useful, and I hope we're doing some service there. Once people knew that Holy shit, this story was overhauled a year before the game came out, then people can be less like, Oh, how could this happen, how could Bungie release such a failed product? and be like Oh, I see it now. Have you noticed your work changing the conversation? Destiny is a good example: Before that story came out, conversations about Destiny looked a lot different than afterwords. Hopefully people will see books like this and feel like "Okay, it's okay if we're a little more open."Įven before this book, you've been reporting on game development pretty extensively. Now that's changed, I think people are more allowed to say what they want-it's still not where it needs to be, but hopefully it's getting better.

blood sweat pixels

If you were like "Oh, I really like Bioshock" or "I didn't like The Walking Dead," you might get in trouble with your boss at a game studio. Even that is different from five years ago-five years ago if you were at a triple-A game studio, you would get in trouble for even voicing an opinion on a new game that just came out and has nothing to do with your studio. I think that's changing a little bit Twitter has helped, with developers sharing personal opinions on things. I think there's that widespread sentiment that game developers need to be quiet unless they're talking on-message. To their credit, though, I've found that companies like EA (with BioWare) and Sony are just super willing to be candid, which I was impressed by. Also these game publishers are so conservative and corporate and protective. Partially because game companies don't want to talk about anything off-message because if they say the wrong thing they will just be eaten up by the Internet.







Blood sweat pixels